![]() I'm running a 6900XT with the 22.6.1 Adrenalins (latest drivers) 3840x2160, and both games are running fine-now that I've solved the sound problem!īTW, when I had this problem, I want to state that none of the troubleshooting advice on the Internet concerning these games was of any help at all. ) It's the first game I've seen that had a problem with the THX Razer Kraken headphone software (highly recommended, btw). Found out that simply turning off spatial audio in the headphone driver was not enough-I had to exit the program in the systray in order for it to unload from memory-and after I did that-bingo, sound in both games was fully restored immediately. Tried every trick I knew until it occurred to me that possibly my THX Spatial Audio software for my Razer Kraken phones just might be interfering. Risen 1 & 2 running fine in Win11 build 22621.160, after using the 4GB patch on the exe of both games (not necessary for Risen 3 last I checked).I had had a problem with sound in both games.the sound was garbled and speech was unintelligible. I guess the problem is, that the hotplug ifaces changes are now going to be slower. Hmm, its really bad and having no idea what i can do. I spent now around a full week of effort to migrate from 21.02 to 22.03.03, and if it is that slow, i need to think, if i need to switch back to 21.02 -( Not sure, if i can try anyhow to use an older version of mwan3 to test. ![]() ![]() I can't really say what is the real problem, but it is dramatically higher as before ![]() rs03-mrd-002-2021 compiler shen feng edition a42022 reviewer huang xiao distribution no. and it is going more worst if there is also keepalivedwhich is also handled by hotplug if there is a change for any interface, i guess. (document) risen pv module installation and maintenance manual document no. Not sure, if the reason is the nft stuff - but i see so many "hotplug iface" that it is almost impossible to use. Well, i have here the same problem, but much more higher CPU usage - because i have a REAL HUGE system using the mwan3 on 4 routers, with 11 mwan devices.each to handle (7 VPN tunnels + 4x local load balanced 4G routers)īefore was the load of mwan3 around 20% - now it is on 90%, and is not possible to use. ![]()
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