![]() ![]() Originally posted by thebadman:I did few max difficulty full clears of 1st island and can't feel game got harder. I was just wondering if they changed some of the enemy units stats which wasnt shown in the patch notes. Seems like rushing straight to the next Island is the only viable strategy now on the highest difficulty, at least when it comes to consistancy.įeels like the whole Game is balanced arounds the second highest Difficulty, which is a fun experience but sadly way too easy, only if you trigger elite troops it can get spicy.īut hey its early access so i jsut have to chill out. Sometimes you get lucky and get 3-4 Dogs and can use them on the first Island against huge Inf swarms, but sometimes you have so litle to chose from. Its just that even on a pure yellow waves i get swarmed by wave after wave that i cant push through. Na its not only that, i always go for more pips, more xp, vehicle upgrades and sometimes Gun Turret upgrade when i get alot of them and the path is full with smaller Maps. Software description provided by the publisher.Originally posted by thebadman:Maybe last patch you rushed body armor early in upgrades? It makes warpips, pipsquaks and tacticians considerably more durable, especially vs AOE damage like gas which could be wrecking you if you have neither armor or hardcounter for them to stop gas in first place. Units take cover and respond intelligently to their situation Call down air strikes, missile attacks and artillery Spawn infantry, vehicles, airplanes and helicopters Focus on the big picture no complex micro ![]() Deploy troops, call down airstrikes, and launch missiles - all without that pesky micromanagement. Warpips is what would happen if a classic strategy game and a tug-of-war game had a baby made out of tanks and napalm! Set loose the engine of war and watch the chaos of physics-based combat explode onto the battlefield! Assemble your army from a diverse roster of infantry, vehicles and airplanes. ![]()
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